Announced October 8, 2026 · Arriving 2027 · Wishlist open on Steam
The Escapists 3 Guide

The Escapists series, recapped

Quick answer

The Escapists began in 2015, spun off into The Walking Dead edition the same year, peaked with The Escapists 2 in 2017 and returns in 2027 — the first main-series entry in a decade.

The Escapists 2 in 2017 — pixel art and prison routines

The short version

The Escapists began in 2015 as a pixel-art prison sandbox nobody expected much from, became a cult favourite, and returns in 2027 with its first main-series entry in a decade. If you skipped the ride — or remember it fondly — here is the whole series in five minutes.

The timeline

YearGameWhat it was
2015The EscapistsThe original — pixel-art prison routine, crafting and breakout
2015The Escapists: The Walking DeadZombie-apocalypse spin-off built on the same systems
2017The Escapists 2The breakout hit — co-op, more prisons, bigger escapes
2020The SurvivalistsTeam17's island-survival spin on the same sandbox DNA
2026The Escapists 3Announced October 8 at the Triple-i Initiative showcase
2027The Escapists 3Launch window

2015: the original

The original The Escapists (2015) in pixel art

The first Escapists cast you as an inmate in a pixel-art prison with one goal: get out. Its genius was the alternate-day structure — obey the routine, attend roll call, work a job, and spend every private minute gathering, trading and digging toward an escape route of your own design. Developer Mouldy Toof Studios built it with Team17 publishing.

2015: The Walking Dead spin-off

The Escapists: The Walking Dead (2015)

Later that year, the formula was reskinned for a licensed spin-off set during the early days of the zombie outbreak — same crafting and routine systems, grimmer deadlines. A curiosity more than a classic, but it kept the engine warm.

2017: The Escapists 2

The Escapists 2 (2017) — the series at its most loved

The sequel is the one people mean when they say "Escapists". It added local and online multiplayer, expanded the prison roster and DLC, and later picked up a prison map editor on PC. Studios and streamers kept it alive for years — it remains the reference point every Escapists 3 feature will be measured against. The 3D switch explainer compares the two directly.

2020: The Survivalists

Team17's own spin on the sandbox — same DNA (routines, crafting, tasks) applied to island survival rather than confinement. Not a main entry, but a useful sign: the studio has been building sandbox systems in-house the whole time.

What to remember going into 2027

  • Routines are not obstacles — they are cover. Guard schedules and job timetables shape when you can dig, steal and sneak.
  • Favours and trades matter. Inmates are vendors and allies; the game rewards building a network.
  • Junk is the tech tree. A fork, a roll of tape and a stolen spoon are the raw materials of freedom.
  • Escapes are personal. The series' promise — restated for the new entry — is that there is never only one solution.

The FAQ handles the loose ends players ask about most, and the release date hub tracks what is confirmed for the new game.